Shop More Submit  Join Login
×



Details

Submitted on
January 14, 2013
Image Size
67.7 KB
Resolution
900×480
Link
Thumb
Embed

Stats

Views
84
Favourites
1 (who?)
Comments
4
×
Gumakura Isao by KayCornea Gumakura Isao by KayCornea
Game model
Origianl Design: Hiroyuki Takei
Modeled,rigged,skinned: :iconkaycornea:
Add a Comment:
 
:iconplasmidgene:
plasmidgene Featured By Owner Jan 19, 2013   Digital Artist
could use a little work on your topology but good work.
Reply
:iconkaycornea:
KayCornea Featured By Owner Jan 19, 2013  Student Digital Artist
Guess you mean to detail a bit (especially the arms),should've taken into account(it was modeled around 2-3 months ago).Altrought the thing is as simple as editing then skinwrap to the original and make that the skin (that should flash the skinning)>.<

Anyhow thnx,btw,i was more hyped to see the mustaches in action,for i've rigged them as tails,and in the game engine those would flow in the air as the char moves ^_-
Reply
:iconplasmidgene:
plasmidgene Featured By Owner Jan 19, 2013   Digital Artist
I mean around the arms and knees, orther bending areas the topology
is a bit messy or incorrect, but thats pretty cool with
the mustache what game engine did you use?
Reply
:iconkaycornea:
KayCornea Featured By Owner Jan 19, 2013  Student Digital Artist
:) i was talking about the same thing(to detail those areas)

UDK,tho without any coding skills i didn't got anywhere to far in game development >.>
> [link] <

for the mustache there's an option in AnimTree to set a bone (and to his children) to have real-time simulations with the help of Physx
Reply
Add a Comment: